- Games Blog
- By Andrei Dumitrescu
- August 3rd, 2013
Total War: Rome II Has Special Siege Focused Artificial Intelligence, Says Developer
The computer knows how to flank enemies using the various street routes
- Games Blog
- By Andrei Dumitrescu
- August 2nd, 2013
Xbox One Drives AI Capabilities Up to 600%, Says Forza Developer
The team can create a more realistic driving model for computer opponents
- Games Blog
- By Andrei Dumitrescu
- August 2nd, 2013
Total War: Rome II’s A.I. Knows When to Retreat, Says Lead Designer
The player can use difficulty levels to alter its behavior
- Games Blog
- By Andrei Dumitrescu
- June 19th, 2013
Call of Duty: Ghosts Developer Lacks Access to Final Versions of Xbox One and PS4
The team is making more progress on graphics than on AI
- Games
- By Andrei Dumitrescu
- June 5th, 2013
Wolfenstein: The New Order Will Focus on Movement, Aggressive AI
The team wants to recapture the feeling of classic titles
- Games Blog
- By Andrei Dumitrescu
- March 28th, 2013
Gears of War: Judgment Diary – Stay Out of My Way
The arena battles are somewhat cheapened by poor companion choices
- Games Blog
- By Andrei Dumitrescu
- February 13th, 2013
Aliens: Colonial Marines Diary – I Was Made to Follow
Shooters need to make the player the leader of the pack
- Games Blog
- By Andrei Dumitrescu
- November 8th, 2012
Fallen Enchantress Gets Patch 1.01, Including Fixes and a New Scenario
Players will get a better game experience after applying it
- Games
- By Andrei Dumitrescu
- October 17th, 2012
BioShock: Infinite Loses AI and Combat Lead Designers
The Irrational game is being re-designed for a 2013 launch
- Games Blog
- By Andrei Dumitrescu
- August 3rd, 2012
Civ V: Gods & Kings Diary – General Incompetence
How bad tactical A.I. can drive down the quality of the experience
- Games Blog
- By Andrei Dumitrescu
- May 29th, 2012
Warlock Diary – Turn Based Strategy and Fantasy Mix Well
More games should take the Warlock and Fall from Heaven route
- Games
- By Andrei Dumitrescu
- May 8th, 2012
FIFA 13 Makes Five Core Improvements to the Franchise
Gamers will get more options in both attack and defense
- Games
- By Andrei Dumitrescu
- April 12th, 2012
Cyanide Offers Details on Pro Cycling Manager 2012
Gamers will see more teams, more riders, better AI
- Sci Pry
- By Tudor Vieru
- March 15th, 2012
Babies Can Make Computers Faster
Experts want future computers to think more like humans
- Games
- By Andrei Dumitrescu
- March 6th, 2012
Sims Developer Says A.I. Can Increase Enjoyment for Big Franchises
Series like Dragon Age can use characters and behavior to enhance story
- Sci Pry
- By Tudor Vieru
- November 10th, 2011
New Artificial Intelligence Tool Can Understand Sound
The system could be used to identify and match audio files
- Games
- By Andrei Dumitrescu
- August 25th, 2011