Gamers will get more options in both attack and defense

May 8, 2012 14:24 GMT  ·  By

Video game developer EA Sports has announced that the new FIFA 13 football simulation will have five core features that will be significantly improved when compared to the rest of the series.

The first of them is called First Touch Control and will inject more realism in the process of receiving a pass, with the strength, the speed, the ball height and the technical skill of the player all taken into account to judge how well he is able to control the ball and then protect it from attacks.

Player Impact was introduced in FIFA 12 and will be improved, with less unrealistic animations when it comes to player collisions and a new set of values for player impact added to the hip and the upper body area for all players.

FIFA 13 will no longer allow players to dribble by just changing the direction of their movement and will encourage everyone to actually use the included modifiers in order to get pack opposing players.

The entire free kick system for FIFA 13 has been rethought and up to three players can now move up to the ball to give gamers options, feinting a direct shot only to deliver a good pass to another better positioned striker.

There are also more options for those gamers who defend against free kicks, with bigger walls and more blocking of the ball.

The Artificial Intelligence will also receive an upgrade for FIFA 13, with the computer better able to deliver killer through passes and smarter strikers who know to move with a defensive line and then dribble towards the goal.

The development team at EA Sports also plans to create new passing types, better shot rotations moves and more animations for goalkeepers.

Elements of the game atmosphere will also be improved, including the referee, better cheering animations and more detail for the crowd.