- Games
- By Andrei Dobra
- March 26th, 2014
Ubisoft Is Using the Indie Approach for Smaller Games from Internal Teams
The large publisher gives a lot of leeway to its own employees
- Games Blog
- By Andrei Dumitrescu
- December 4th, 2013
Splinter Cell: Blacklist Drew Inspiration from Dark Souls, Says Designer
The game can be hard to complete but always plays fair
- Games Blog
- By Andrei Dumitrescu
- August 7th, 2013
Multiplayer-Focused FPS Experiences Need a Broader Audience, Says Jade Raymond
Hardcore players should not be the only ones having fun
- Games Blog
- By Andrei Dobra
- May 27th, 2013
Splinter Cell: Blacklist Is Longer than Conviction
The new adventures of Sam Fisher are much more expansive than his previous ones
- Games
- By Mihail Cernea
- August 10th, 2010
Ubisoft Toronto Will Work on Five Triple-A Projects
Raymond plans to grow the studio to an 800 strong staff
- Games
- By Mihail Cernea
- May 25th, 2010
Jade Raymond Heads New Ubisoft Toronto Studio
Next Splinter Cell title will be the studio's first project