• Games
  • By Andrei Dobra
  • March 26th, 2014
Ubisoft Is Using the Indie Approach for Smaller Games from Internal Teams

Ubisoft Is Using the Indie Approach for Smaller Games from Internal Teams

The large publisher gives a lot of leeway to its own employees

Splinter Cell: Blacklist Drew Inspiration from Dark Souls, Says Designer

Splinter Cell: Blacklist Drew Inspiration from Dark Souls, Says Designer

The game can be hard to complete but always plays fair

Multiplayer-Focused FPS Experiences Need a Broader Audience, Says Jade Raymond

Multiplayer-Focused FPS Experiences Need a Broader Audience, Says Jade Raymond

Hardcore players should not be the only ones having fun

Splinter Cell: Blacklist Is Longer than Conviction

Splinter Cell: Blacklist Is Longer than Conviction

The new adventures of Sam Fisher are much more expansive than his previous ones

  • Games
  • By Mihail Cernea
  • August 10th, 2010
Ubisoft Toronto Will Work on Five Triple-A Projects

Ubisoft Toronto Will Work on Five Triple-A Projects

Raymond plans to grow the studio to an 800 strong staff

  • Games
  • By Mihail Cernea
  • May 25th, 2010
Jade Raymond Heads New Ubisoft Toronto Studio

Jade Raymond Heads New Ubisoft Toronto Studio

Next Splinter Cell title will be the studio's first project