Torment: Tales of Numenera Will Be a Very Reactive Game, Says Developer

Torment: Tales of Numenera Will Be a Very Reactive Game, Says Developer

The team wants to allow players to shape the game world

  • Games
  • By Andrei Dumitrescu
  • August 7th, 2013
Torment: Tales of Numenera’s Atmosphere Is Closer to Horror than Fantasy, Says InXile

Torment: Tales of Numenera’s Atmosphere Is Closer to Horror than Fantasy, Says InXile

The game will offer a wide variety of experiences and art styles

Torment: Tides of Numenera Gets Tech Trailer, New Stretch Goals

Torment: Tides of Numenera Gets Tech Trailer, New Stretch Goals

The game will also be delayed from the original December 2014 launch date

Torment: Tales of Numenera Video Talks About Meres and New Stretch Goals

Torment: Tales of Numenera Video Talks About Meres and New Stretch Goals

The game will get a new star developer and a Reflections mechanic

Torment: Tales of Numenera Adds Legacies, Companion and Cults via Stretch Goal

Torment: Tales of Numenera Adds Legacies, Companion and Cults via Stretch Goal

Gamers will have more choices and the world will react to their actions

  • Games
  • By Andrei Dumitrescu
  • March 7th, 2013
Torment: Tales of Numenera Gets Story-Focused Stretch Goals

Torment: Tales of Numenera Gets Story-Focused Stretch Goals

Gamers will be able to also enjoy a new companion character