- Games
- By Andrei Dumitrescu
- March 27th, 2013
Project Eternity Moves to Second Prototype, Obsidian Expands Story
The team is also adding new gameplay mechanics and a more dynamic world
- Games
- By Andrei Dumitrescu
- March 13th, 2013
Project Eternity Prototype Phase Is Close to Completion
All core game mechanics and the universe have been defined
- Games
- By Andrei Dumitrescu
- February 28th, 2013
Project Eternity Update Details Engagement Melee Battle Mechanic
Characters will be able to trap a ranged fighter or a spellcaster
- Games Blog
- By Andrei Dumitrescu
- February 20th, 2013
Canceled Aliens: Crucible Gets Complex Gameplay Video
The game would have mixed action and role-playing elements
- Games Blog
- By Andrei Dumitrescu
- February 20th, 2013
Project Eternity Update Shows Godlike, Talks Animation
The team is getting ready to deliver more information on art style
- Games
- By Andrei Dumitrescu
- February 13th, 2013
Obsidian Already Has a Vision for Fallout: New Vegas 2, Says CEO
The game might move to Los Angeles and the Boneyard
- Games Blog
- By Andrei Dumitrescu
- February 11th, 2013
Watch BioWare and Obsidian Leaders Talk About the Future of RPGs
The two teams are working on Dragon Age and on Project Eternity
- Games
- By Andrei Dumitrescu
- February 8th, 2013
Knights of the Old Republic Creator Will Pitch New Star Wars Game to LucasArts
Obsidian wants to create content set between the two movie series
- Games
- By Andrei Dumitrescu
- February 6th, 2013
Dwarves and Doors Feature in Project Eternity Update
The development team has tools to model armor for all classes
- Games
- By Andrei Dumitrescu
- January 30th, 2013
Obsidian Reveals Pantheon for Project Eternity
The developers also talk about the creation process for one major deity
- Games
- By Andrei Dumitrescu
- January 23rd, 2013
Obsidian Discusses Attack Mechanics for Project Eternity
The team also changes the mechanics for damage distribution
- Games
- By Andrei Dumitrescu
- January 23rd, 2013
Project Eternity Update Offers Info on Seven New Classes
Gamers will be able to choose from a variety of starting abilities
- Games Blog
- By Andrei Dumitrescu
- January 16th, 2013
Obsidian Is Working on Weapon Animation for Project Eternity
The team plans a more extensive mechanics update for next week
- Games Blog
- By Andrei Dumitrescu
- December 19th, 2012
Project Eternity Gets Weapon System Details
Players will choose between slashing, piercing and crushing
- Games Blog
- By Andrei Dumitrescu
- December 19th, 2012
Project Eternity Has No Weight Limit, Splits Character Inventory
Gamers will have to decide what to take in their adventures
- Games
- By Andrei Dumitrescu
- December 19th, 2012
Project Eternity Reveals Abilities and Bonuses for Core Classes
Each will have two active skills and one passive bonus
- Games Blog
- By Andrei Dumitrescu
- December 18th, 2012
Unpaid Prototype Work Led to South Park: The Stick of Truth
The team tried to get the tone of the cartoon series right