Deus Ex Diary: About Those Non-Lethal Takendowns

Deus Ex Diary: About Those Non-Lethal Takendowns

When the non-lethal means are actually very violent

Deus Ex Diary: Mister Sarif, I Presume

Deus Ex Diary: Mister Sarif, I Presume

The only fully developed character apart from Adam Jensen

Deus Ex Diary: This Game Needs More Augmentations

Deus Ex Diary: This Game Needs More Augmentations

The developers lacked imagination when designing the possible upgrades

Deus Ex Diary: Hooked on the Experience Drip

Deus Ex Diary: Hooked on the Experience Drip

The game knows to reward players for progress regardless of choices

Deus Ex Diary: Battle of the Detroit Police Station

Deus Ex Diary: Battle of the Detroit Police Station

When all else fails killing policemen seems like a good idea

Deus Ex Diary - Creating an Almost Perfect Mix of Shooter and RPG

Deus Ex Diary - Creating an Almost Perfect Mix of Shooter and RPG

Deus Ex: Human Revolution might be the Game of the Year

Deus Ex Diary - Boss Battles and Disappointment

Deus Ex Diary - Boss Battles and Disappointment

While the game is quite impressive, its boss battles disappoint severely

Deus Ex Diary - The Different Shades of Combat

Deus Ex Diary - The Different Shades of Combat

Choices make a different in Human Revolution when it comes to combat

Deus Ex Diary - The Necessity of Stealth

Deus Ex Diary - The Necessity of Stealth

While stealth is optional, you should really take advantage of it

Deus Ex Diary: Hacking, Lockers, Doors and OCD

Deus Ex Diary: Hacking, Lockers, Doors and OCD

The game encourages a varied approach but hacking is always useful

Deus Ex Diary - Why You Need to Invest in Hacking at First

Deus Ex Diary - Why You Need to Invest in Hacking at First

Hacking is fun, rewarding and quite addictive in Human Revolution

Deus Ex Diary: Talk Is Not Cheap

Deus Ex Diary: Talk Is Not Cheap

Conversation is yet another way of exploring the game world

Deus Ex Diary: Social Boss Battles and Trusting Your Augmentations

Deus Ex Diary: Social Boss Battles and Trusting Your Augmentations

Talking is harder than you can imagine in Human Revolution

Deus Ex Diary - Detroit and Hengsha, a Good and Bad Example of Open City Hubs

Deus Ex Diary - Detroit and Hengsha, a Good and Bad Example of Open City Hubs

No augmentation can help the player escape bad level design

Deus Ex Diary: A Question of Style

Deus Ex Diary: A Question of Style

One of the defining characteristics of Deus Ex is the world building

Deus Ex Diary: It's a Beautiful, Golden World

Deus Ex Diary: It's a Beautiful, Golden World

Deus Ex is a great example that colors can make a difference in a game

Deus Ex Diary: Introduction to a Revolution

Deus Ex Diary: Introduction to a Revolution

Meet the tough as nails and traumatised Adam Jensen