- Games Blog
- By Andrei Dumitrescu
- September 22nd, 2011
Deus Ex Diary: About Those Non-Lethal Takendowns
When the non-lethal means are actually very violent
- Games Blog
- By Andrei Dumitrescu
- September 19th, 2011
Deus Ex Diary: Mister Sarif, I Presume
The only fully developed character apart from Adam Jensen
- Games Blog
- By Andrei Dumitrescu
- September 14th, 2011
Deus Ex Diary: This Game Needs More Augmentations
The developers lacked imagination when designing the possible upgrades
- Games Blog
- By Andrei Dumitrescu
- September 13th, 2011
Deus Ex Diary: Hooked on the Experience Drip
The game knows to reward players for progress regardless of choices
- Games Blog
- By Andrei Dumitrescu
- September 12th, 2011
Deus Ex Diary: Battle of the Detroit Police Station
When all else fails killing policemen seems like a good idea
- Games Blog
- By Andrei Dobra
- September 9th, 2011
Deus Ex Diary - Creating an Almost Perfect Mix of Shooter and RPG
Deus Ex: Human Revolution might be the Game of the Year
- Games Blog
- By Andrei Dobra
- September 8th, 2011
Deus Ex Diary - Boss Battles and Disappointment
While the game is quite impressive, its boss battles disappoint severely
- Games Blog
- By Andrei Dobra
- September 7th, 2011
Deus Ex Diary - The Different Shades of Combat
Choices make a different in Human Revolution when it comes to combat
- Games Blog
- By Andrei Dobra
- September 6th, 2011
Deus Ex Diary - The Necessity of Stealth
While stealth is optional, you should really take advantage of it
- Games Blog
- By Andrei Dumitrescu
- September 6th, 2011
Deus Ex Diary: Hacking, Lockers, Doors and OCD
The game encourages a varied approach but hacking is always useful
- Games Blog
- By Andrei Dobra
- September 5th, 2011
Deus Ex Diary - Why You Need to Invest in Hacking at First
Hacking is fun, rewarding and quite addictive in Human Revolution
- Games Blog
- By Andrei Dumitrescu
- September 5th, 2011
Deus Ex Diary: Talk Is Not Cheap
Conversation is yet another way of exploring the game world
- Games Blog
- By Andrei Dobra
- September 2nd, 2011
Deus Ex Diary: Social Boss Battles and Trusting Your Augmentations
Talking is harder than you can imagine in Human Revolution
- Games Blog
- By Andrei Dobra
- September 1st, 2011
Deus Ex Diary - Detroit and Hengsha, a Good and Bad Example of Open City Hubs
No augmentation can help the player escape bad level design
- Games Blog
- By Andrei Dumitrescu
- September 1st, 2011
Deus Ex Diary: A Question of Style
One of the defining characteristics of Deus Ex is the world building
- Games Blog
- By Andrei Dobra
- August 31st, 2011
Deus Ex Diary: It's a Beautiful, Golden World
Deus Ex is a great example that colors can make a difference in a game
- Games Blog
- By Andrei Dumitrescu
- August 31st, 2011
Deus Ex Diary: Introduction to a Revolution
Meet the tough as nails and traumatised Adam Jensen