- Games
- By Andrei Dumitrescu
- January 30th, 2012
Kingdoms of Amalur Developers Fear That Potential Gamers Still Play Skyrim
Much of the game's success is linked to player availability
- Games
- By Andrei Dumitrescu
- January 24th, 2012
Kingdoms of Amalur Reflects RPG Genre Need for More Action and Drama
Developers sought to marry action and open world space
- Games Blog
- By Andrei Dumitrescu
- January 16th, 2012
Kingdoms of Amalur Developer Talks About Right Mix of Combat and RPG
The mix will reward both categories of players with little incentives
- Games Blog
- By Andrei Dumitrescu
- January 10th, 2012
Kingdoms of Amalur: Reckoning Gets Systems Requirements
Game requires a pretty serious system for full performance
- Games Blog
- By Andrei Dobra
- January 6th, 2012
Incoming 2012: Kingdoms of Amalur: Reckoning
The fantasy RPG from 38 Studios and Big Huge Games is more than worthy of our attention
- Games
- By Andrei Dumitrescu
- December 6th, 2011
Kingdoms of Amalur Developer Still Believes in Single Player
Says that Reckoning will offer engaging fantasy universe
- Games Blog
- By Andrei Dumitrescu
- December 1st, 2011
Kingdoms of Amalur Offers Full Set of RPG Mechanics
Action elements do not distract from the progression of the character
- Games
- By Andrei Dumitrescu
- October 25th, 2011
Kingdoms of Amalur: Reckoning Does Not Have Auto-Leveling Enemies
Players will be able to explore all areas at all times
- Games
- By Andrei Dumitrescu
- October 10th, 2011
Kingdoms of Amalur World Will Be Oblivion Sized
The game will have a structure based around smaller towns
- Games
- By Mihail Cernea
- July 28th, 2010
Kingdoms of Amalur: Reckoning Developer Will Move to Rhode Island
The state agreed to loan the studio 75 million dollars
- Games
- By Mihail Cernea
- July 21st, 2010
38 Studios Unveils Kingdoms of Amalur: Reckoning
R.A. Salvatore, Todd McFarlane and Ken Rolston are behind the project
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