It looks like it's imperative to have 60FPS on the PC

Feb 16, 2016 18:14 GMT  ·  By

Street Fighter V was released today for the PC and PlayStation 4, and it looks like it's imperative that users get 60FPS on both platforms.

A steady 60FPS at full HD resolution is usually hard to achieve, more so by consoles, but in the case of Street Fighter V it's a must. The entire game has been designed with 60FPS in mind, and there is a good reason for this.

According to a report by DigitalFoundry, the gameplay is tied to the FPS, which means that if you have 30FPS on your machines, the characters will move twice as slow. It might seem weird, but this is how the engine has been made to work.

Multiplayer on 60FPS at all costs

This begs the obvious question. What happens if you have 30FPS and you try to enter a multiplayer game with someone that has the game running at 60FPS, you're going to get butchered. The game employs a technique called frame skipping that makes sure you're on the level with your opponent. Your game will drop one frame for each frame rendered, which technically also pushes you at 60FPS, but you're losing control over the character. It will end badly.

The game being locked at 60FPS is a bummer for people with older hardware, but that's the price that games will have to pay. On the other hand, the system requirements for the game are not all that impressive, and anyone with at least a GeForce 960 GTX should be able to play this without any problems.

Street Fighter V arrived today on both the PC and PlayStation 4, and it's a game that allows cross-platform multiplayer. This means that it's quite possible for a PlayStation 4 user to connect to a PC gamer that doesn't have the best hardware. We'll never hear the end of that.