The creator is also planning to add more features

Apr 14, 2016 07:50 GMT  ·  By

The development team at Chuckefish Games is announcing that sales of Stardew Valley have managed to cross the 1 million units mark just two months after the video game was first launched, which makes it one of the most successful titles of the year so far.

According to a statement sent to Polygon, the video game is at the moment just over the threshold, and it seems that the company has plans to continue developing the title via updates during the coming months to improve the overall experience.

Stardew Valley is a special title because it was created by just one person, Eric Barone, over the course of years, and was introduced on February 26 of this year on Steam, reaching half a million copies sold in March.

Chucklefish adds, "It's been really exciting for us to help bring this game to people's attention and the success really couldn't have come to a more deserving person!"

The most recent update for Stardew Valley is designed to make it more interesting for gamers to explore mines, even if they might get killed by the creatures that dwell there while also making it easier to live a married life.

The video game might soon be moving to the Xbox One from Microsoft and the PlayStation 4 from Sony, but the development team has not yet made an official announcement, although it has admitted that it's talking to the platform holders.

Stardew Valley shows how indies can dominate the marketplace

The title might have plenty of similarities with the Harvest Moon series but introduces a wide range of small secrets and unique features that players can discover as they spend more time with the title.

A small game still has the potential to deliver one million in sales on Steam in two months, which is a solid number even for a major AAA release, which means that small teams have more options than they do on home consoles as long as they can offer unique mechanics.

Stardew Valley also represents an idea that is ripe for long-term exploration, and Barone has the option to both expand the current version and to work on a full sequel, although fans might be disappointed if the game-making process takes as long as for the original.

Both Sony and Microsoft have been trying to convince more small developers to bring their titles to home consoles, but it's unclear whether sales have been as good as they could have been on the PC.