It's unclear whether all teams will be tweaked

Sep 27, 2015 21:41 GMT  ·  By

Pro Evolution Soccer 2016 deserves a lot of praise for its core mechanics, but it seems that the development team working on it at Konami still has major problems when it comes to the delivery of roster updates that many members of the community expected to arrive soon after launch.

At the moment the game features some very outdated team line-ups in the Master League, with teams still using players that were traded away at the start of the summer and missing stars that they have managed to capture in the most recent transfer window.

it seems that the developers are unable to deliver an update to change the team rosters before October 29, which is a shame given that the Live Updates feature for Pro Evolution Soccer 2016 is set to be enabled starting on October 1.

The delay is confirmed by an official Twitter update from community manager Adam Bhatti, who also apologizes to the community for the delay and the problems that it might cause.

It's unclear whether this is a one off delay or whether fans of Pro Evolution Soccer 2016 will also have to wait a long time to get transfer updates in 2016, when the winter transfer window means that a range of players will move from one team to another.

Realism is necessary for modern football simulations

Pro Evolution Soccer 2016 does offer some very interesting mechanics and ideas but the presentation of the game suffers and Konami seems to be unable to fix the realism problems that the community cares the most relatively quickly.

Apologies are a good idea, but it would have been better for the company to simply put the work in to deliver the update at the start rather than the end of October.

This is one of the reasons why FIFA 16 from EA Sports continues to capture a bigger share of the market despite the fact that it no longer offers the best set of match features in the field of football sims.

There are plenty of gamers who can deal with the lack of licenses in Pro Evolution Soccer 2016, but it's hard to rely on community made files to make sure that the biggest teams in the world can use their real world line-up rather than one that's already one year old.