Numerous bugs have been resolved since OpenMW 0.39.0

Sep 5, 2016 01:28 GMT  ·  By

On September 4, 2016, the development team behind the OpenMW project, an open-source remake of the Elder Scrolls III: Morrowind game for GNU/Linux operating systems, announced the release of the OpenMW 0.40.0 update.

OpenMW 0.40.0 has been in development for the past three months, since OpenMW 0.39.0, during which time it has received various new features, a ton of bug fixes, and other enhancements. Among them, we can mention a new NPC “Face” function, support for deleting moved references, sun and moon reflection dependencies for the weather, as well as improved player movement by removing the effects for abilities.

"This release brings some small new features, but mainly bug fixes and improvements. We’re winding down on implementable features, these are exciting times for OpenMW, even if releases have a little less user-visible changes. The game is basically fully playable, and future releases will bring mostly more fixes and optimizations," reads the release announcement.

Here's what's new for OpenMW-CS

OpenMW-CS, the Morrowind TES Construction Set replacement, was updated as well in OpenMW 0.40.0, and according to the release notes, it supports deletion of multiple sub-records, configurable keyboard shortcuts, pathgrid editing, and pathgrid rendering, a functionality that appears to have been present in previous releases of the project and now re-implemented. Of course, several bugs were addressed as well.

Last but not least, numerous of the bugs and annoyances reported by users since OpenMW 0.39.0 were fixed in this new maintenance update, which you can download right now via our website. Attached below is the full changelog, as well as two release videos with developer commentary, if you want to see what's new in OpenMW and OpenMW-CS. A couple of known issues are present in OpenMW 0.40.0, so please check out the release notes for more details.

OpenMW 0.40.0 Changelog