PC gamers would never dream of using something like this

Nov 2, 2015 17:14 GMT  ·  By

Halo 5: Guardians has been out for a few days, and it's been very well received, but a short video that depicts the auto-aim features is getting a lot of attention, especially in the PC gaming community.

The fact that most of the console games that required any kind of precision, like shooters, for example, have a form of auto-aiming is not something new. In fact, we've seen this feature present in some PC games over the years. It's not there anymore, and the developers quickly understood that PC gamers didn't really like it and removed it. There is no need for auto-aiming on the PC because the mouse is precise enough to take care of the job.

So, why is this video about a feature called bullet bending getting attention from the gaming community? The answer is pretty simple. Even if we know that this feature exists, that it is present, and that people accept it as fact, we’ve never really had the option to see it in action and explained by developers, with their tools. The problem is that it feels like cheating.

Is auto-aim cheating?

It depends on whom you're asking. If you ask console users, they are going to say no, but it's inconceivable for PC gamers. In fact, using any kind of auto-aim in multiplayer games will get you banned, and everyone is really serious about this. The rift between the two platforms couldn't be more obvious.

The main reason console users need this function is because the analog sticks are really poor at precise aiming. None of the consoles supports mouse and keyboard, so the developers need to implement this kind of stuff that, in theory, should be rather invisible. The fact that everyone has the same abilities limits somewhat the notion of cheating, but it still feel unnatural. Check the video below about bullet bending in Halo 5.