Will be available in US, Canada, UK, and Europe

Mar 19, 2019 19:53 GMT  ·  By

Google announced today during the GDC (Game Developers Conference) 2019 conference a new cloud-based video game streaming platform called Stadia.

With Stadia, Google aims to take on Nvidia's GeForce NOW and Valve's Steam Link game streaming services by offering users select and original titles developed in-house, as well as instant access to your games library, which you'll be able to stream virtually anywhere in up to 4K HDR resolutions at 60 frames per second.

"To build Stadia, we’ve thought deeply about what it means to be a gamer and worked to converge two distinct worlds: people who play video games and people who love watching them. Stadia will lift restrictions on the games we create and play—and the communities who enjoy them," said Phil Harrison, Vice President and GM, Google Stadia.

Stadia promises to be an advanced game streaming powered by Google's globally connected network of data centers that combine server class CPU, GPU, RAM, and storage to deliver 24/7 gaming to players around the world and unlimited resources to game developers who want to create original and gorgeous games.

Powered by Linux, Vulkan, and a custom AMD chip

Google also announced today that it plans to build a special controller for his Stadia video game platform that will probably offer players the best possible gaming experience. The Stadia Controller includes a screen capture button, built-in microphone, Google Assistant button, and buttons for saving and sharing the gameplay in up to 4K resolution.

Under the hood, Google's Stadia video game platform appears to be powered by Linux-powered operating systems, the powerful Vulkan cross-platform 3D graphics API, and a custom made AMD GPU capable of 10.7 teraflops of performance. Stadia is mainly aimed at Android, Chromcast, and Chrome users and will launch later this year first in the U.S., Canada, U.K., and Europe.

Stadia Controller
Stadia Controller

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