You don't need anything from the current gen to run it

Apr 2, 2018 12:46 GMT  ·  By

Far Cry 5’s PC implementation shows that developers still care about this platform and that putting in the time for a proper release is worth it.

Ubisoft has been getting some flak in the past couple of years for various reasons, including PC optimization and the adoption and integration of microtransactions. And while the microtransactions are still present, it feels good to play a game that takes full advantage of the not so current hardware.

In many cases, games are developed specifically with the consoles in mind, and the PC ports are handled late in the development cycle. In some case, the studio just makes sure it runs, and that’s about it. That’s not the case with Far Cry 5, and the fact that it’s the fifth one in the series really shows.

Praising when it's done well

We’re also used to blame and berate the developers when a game runs poorly on the PC, and with good reason. But we mustn’t forget to congratulate them when the game runs beautifully so that they know we appreciate it.

Far Cry 5 uses the Dunia engine, which is an in-house technology. You can crack up everything to Ultra, in 1080p, and run it in 60FPS with ease even with hardware from the previous generation. In fact, if you check an application such as MSI Afterburner, you will notice that the GPU is not even breaking a sweat.

Not to mention the fact that Far Cry 5 also looks amazing. You will often stop to admire the sunrise or the sunset, only to get mauled by a grizzly. You have to pay attention to those.

We reviewed Far Cry 5 on the PC and found it to be an excellent shooter, with a solid story, and a massive open world that’s just waiting to be explored. It’s a 9 out of 10 game and a good start for 2018.

Far Cry 5 (5 Images)

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