The changes are restricted to the Iron Banner mode

Jan 28, 2016 22:14 GMT  ·  By

The developers at Bungie are announcing that they are deploying a new matchmaking system for Destiny, which is at the moment only set to apply to the Iron Banner event, as part of a long-term process to make sure that gamers find matches as quickly as possible and that they also get some competitive match-ups.

The studio explains that it has been gathering data since the previous set of changes arrived on Wednesday while also listening to the kind of feedback that the fan base has been delivering.

The official announcement adds, "Your results may vary (gotta love the Internet), but we’re hearing and seeing some good things: Lag is on the decline. Match-ups are still close enough to provide the level of challenge demanded by the Iron Lords. Matchmaking time between games is less than a minute, on average. By many accounts, we’ve taken a step in the right direction, but there is always more room for improvement."

The new set of tweaks for Destiny's Iron Banner is set to further reduce lag in matchmaking, with adversaries set to be drawn from a larger range of skill.

According to Bungie, more information about the way the system will be improved in the future will be revealed in the coming Weekly Update, which will arrive one day later to give the team the time it needs to gather data after this most recent set of changes.

Iron Banner is running until February 2, allowing gamers to get access to a range of rewards for their Guardians and to enjoy some solid PvP matches.

Crimson Days is coming to Destiny on February 9

The event is the first in the life of the social shooter that's designed to celebrate Valentine's Day, an occasion that's not usually associated with the genre.

Gamers will get access to a new Crimson Doubles event, and other unspecified thematic content, which will probably include emotes given the fact that the impact is designed to be equal to that of the Halloween themed Festival of the Lost.

A bigger content drop, which should be as big as The Taken King expansion, will also be offered during spring of this year, presumably introducing the strikes and the raid that the community has long been asking for.

According to Bungie, their priority is to tweak core mechanics and to keep Destiny interesting in the long-term, making sure that all fans remain engaged with the social shooter.

It seems that for 2016 the studio is planning to continue to offer new content for free, using the funds that are obtained from transactions that use real world money conducted via the Eververse Trading Company.

A new rumor suggests that a sequel to Destiny was supposed to be launched in September of this year, and Bungie made the decision to push it back so that it can make significant changes to the mechanics.

The company has recently announced that Pete Parsons is the new chief executive officer appointed by the board and he stated that the studio's best work is still ahead.