The huge patch is snow available for download

Sep 16, 2015 11:55 GMT  ·  By

Counter-Strike: Global Offensive, the hugely popular online shooter from Valve, has received its biggest update yet, in the form of a patch that overhauls the animation system and implements highly tuned hitboxes, while balancing some controversial weapons like the M4A1-S.

CS:GO has been around for several years now but its popularity has only spiked in recent times thanks to massive eSports tournaments but also plenty of sales and discounts on Valve's Steam service.

The game, while popular, didn't exactly please its community as all sorts of problems plagued actual gameplay mechanics. Couple this with Valve's desire to develop the skin-based economy, and fans were getting fed up.

The biggest update yet has just gone live for CS:GO

However, it seems that the feedback has finally resulted into something worthwhile, as Valve has just released a brand new update for Counter-Strike: Global Offensive that overhauls some crucial systems.

More specifically, there's a brand new player animation system. It modernizes the virtual skeleton as well as the hitboxes, getting rid of the clunky ones seen in the past and replacing them with ones that actually represent the character models.

There are also new body animations and new ones for actions like defusing the bomb, deploying weapons, or climbing ladders. What's more, a new dynamic player culling system is present and it no longer lets weapons poke through thin walls or clip through them.

At the same time, the update also modifies some weapons, like nerfing the M4A1-S, while tweaking others like the Zeus, the Dual Berettas, and much more.

The studio confirms that it's also going to continue upgrading classic maps of the game, including Nuke, and to adjusting weapon balance.

A lot of specific mentions are available in the changelog for the latest Counter-Strike: Global Offensive patch, which you can enjoy below, via the official website. The update is now available for download via Steam and should be automatically transferred once you connect to Valve's network.

Show Changelog