The duo aims to deliver a fast and violent experience

Apr 25, 2016 21:01 GMT  ·  By

Video game developer Night Work Games USA is announcing that it is working on a new first-person shooter project called Blackroom, with the developers leading the team being Adrian Carmack and John Romero, two of the names that have become associated with the genre over the years.

At the moment, the video game is requesting funding from players through Kickstarter, and it has managed to make good progress, with more than 50,000 dollars (46,000 Euro) coming in one first day from more than 800 backers, and 32 more days to reach the target of 700,000 dollars (630,000 Euro).

Blackroom is centered around the concept of holographic simulation, and players will have to step in when the system goes wrong and someone has to move through dangerous locations that it creates to find the malfunction and deal with it.

Carmack and Romero are saying that they are trying to create an FPS that returns to the roots of the genre, with a focus on fast movement and violence action.

The Kickstarter site adds, "In Blockroom, you reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a motley mix of locations including hardcore military sims, hellish infernos, and interstellar space."

The game will deliver both single- and multiplayer action

According to the team, the plan is to offer a 10-hour-long or more single-player campaign that will push the player to explore a wide array of environments that include ruined Victorian mansions and Wild West ghost towns.

John Romero and Adrian Carmack express happiness at being able to work with one another again and believe that they can create a new experience that asks gamers to focus on skill and to develop both weapon and map mastery to win matches and make progress.

The two developers are saying they want to offer six core maps for multiplayer at launch while also giving the fan community the ability to create and share their own ideas.

The game will also be fully modable, and there are plans to allow gamers to run dedicated servers for a variety of custom modes that use unique specifications.

Romero and Carmack are saying that they want to deliver Blackroom at some point in the winter of 2018, and so far, it seems that the game is designed for the PC, although versions for home consoles could also be created.