Ubisoft doesn't want to repeat the mistakes of the past

Oct 23, 2015 08:19 GMT  ·  By

Ubisoft is releasing Assassin's Creed Syndicate today, and it looks like they are getting some good reviews, unlike their previous Unity installment. Unfortunately, one thing that bothered a lot of people with the previous game is still present in the current one, microtransactions.

Microtransactions sound like something a demon would invent to get people to turn to the dark side, but somehow they survive. Studios from all around the world implement microtransactions in their games, in a concentrated effort to squeeze more money from the people who already bought the game, probably some DLCs, and who probably also got a seasons pass. The people behind these games must think that as long as you've already had so much money to spend, you certainly have a little bit more.

Pay-to-win games are nothing new, and they've been around for some time. They are annoying, but people usually know what they are getting themselves into. And one other thing. Games with microtransactions tend to be really cheap or even free, for the most part. On the other hand, for games like Assassin's Creed Syndicate people pay full price. So, why are there microtransactions implemented?

Assassin's Creed Syndicate promises fully optional microtransactions

During an older interview with Ubisoft Quebec, the developers talked about microtransactions. Here is what they had to say about it. "Assassin’s Creed Syndicate will include paid options to save time and accelerate progress. The model for Assassin’s Creed Syndicate is quite similar to Black Flag, allowing players who do not have time to fully explore our huge game world to still be able to eventually acquire the game’s most powerful gear as well as other items. Rest assured, all of AC Syndicate’s content is available without paying anything additional, and the game has been balanced such that microtransactions are 100% optional."

Mentioning Assassin's Creed Black Flag as a reference is wrong, and it's like they are going out of their way not to say Assassin's Creed Unity. It's not the same as Black Flag. The implementation is pretty much identical with Assassin's Creed Unity, and it's just in your face.

In Black Flag, it was completely transparent and didn't really care it was there. In Unity and Syndicate, you see things like real currency and all kinds of stuff all the time. We can only hope that the game is balanced enough so that players can get all the items without having to pay for them.

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