The device will take advantage of PC-based innovation

Nov 13, 2013 13:52 GMT  ·  By

Palmer Luckey, one of the founders of the company working on the Oculus Rift tech, believes that the Xbox One and the PlayStation 4 lack the power required in order to support complex virtual reality experiences.

He tells TechRadar that, “The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then.”

The executive believes that the next four to five years will see big changes in the power of PC hardware, which will make it easier for players to use the Oculus Rift for everyday gaming.

Luckey adds, “We’re seeing games that are already saying they’re gonna run in 720p on next gen so they can barely hit 60 in 2D.”

This means that the Xbox One and the PlayStation 4 will struggle to deliver the computing power that’s required in order to create an Oculus Rift game at the same quality as on the PC.

Since the virtual reality technology was first unveiled, gamers have asked whether there are plans to make it available on home consoles from Sony, Nintendo or Microsoft.

The statements from Luckey suggest that his company is focused on the PC and that console makers might have to wait for the generation of devices that comes after the Xbox One and the PlayStation 4 to get access to the same experience.

The Oculus Rift allows players to become totally immersed in the world of a video game.

The Xbox One is set to launch on 13 core markets on November 22 for 499 dollars or Euro.

The rival PlayStation 4 will be delivered in North America on November 15, and two weeks after that in Europe, for 399 dollars or Euro.