A developer can use new content to keep the community engaged

Aug 17, 2013 17:06 GMT  ·  By

I am still playing Wargame: Air Land Battle this weekend even if it’s been a few months since the game was first launched and more and more titles are now fighting for my attention and my limited time.

Why I am doing this? I love the experience the game delivers of course, but the development team is also “guilty” because it is still balancing the game in interesting ways, planning to deliver more units via free downloadable content and even tweaking the campaign.

Vox Populi was the first DLC package for Wargame and it included two new maps, one new game mode and 25 new units for gamers to use in their decks, spread across both NATO and Warsaw Pact nations.

Most developers would have charged for this kind of post-launch support and would have spread it out over more than one pack.

Small balance patches are deployed every few days and they really take into account the requests of the community, if they are founded, and quickly address the overpowered situations created by a game with more than 800 units.

Eugen Systems does all of this while also engaging with the community, with members of the team reading the forums and actually talking to the players about their experience and the changes they are proposing.

Wargame AirLand Battle underdelivered on the promises made for the dynamics campaign on launch and, after being away for about one week, I returned to find a single-player mode that was entirely changed.

Most companies take their customers for granted and rarely take the time to truly engage with them after a title is launched.

Wargame AirLand Battle is a great game on its own, but the attention it is getting from Eugen Systems makes it a long-term strategy success.