GTA V needs a plot filled with over-the-top sections

Nov 17, 2012 20:11 GMT  ·  By

Grand Theft Auto V has been dominating the recent weeks as developer Rockstar Games has revealed the first details about its open-world game, as well as a variety of screenshots and even a new gameplay trailer.

We have already talked about GTA V’s possible release date and about its three main characters that can change the gaming industry if they’re implemented in a good way by the team at Rockstar.

Now, it’s time to make our case for a funnier story in the upcoming game.

Grand Theft Auto titles have delivered some pretty interesting stories ever since the iconic GTA III. In III, you played a silent protagonist, Claude, who was the perfect example of a straight man in a twisted world, as he helped all sorts of mobsters and crime lords eliminate their foes and do all sorts of bad things.

In GTA: Vice City, you played as Tommy Vercetti who experienced a parody of the 1980s Miami filled with all sorts of over-the-top characters.

GTA: San Andreas told a more down to earth story about CJ who grew up the slums of Los Santos and after plenty of betrayals and adventures, made a name for himself across the whole state of San Andreas.

Grand Theft Auto IV continued this down to earth trend and focused on Niko Bellic, an immigrant who comes to Liberty City hoping to live with his rich cousin. Instead of that dream, he realizes that his cousin is a fool and he’s forced to once again do all sorts of bad things throughout the game. While GTA IV no doubt had its hilarious moments, especially in its expansions, they were all offset by some pretty serious themes about morality or loyalty.

Grand Theft Auto V should still try to tell a great story but Rockstar needs to focus more on delivering some truly fun moments with the three main characters.

We have already seen quite a few interesting moments in the recent gameplay trailer, so it seems that the studio is trying to make GTA V’s story a more lighthearted affair, as opposed to previous games.

What do you think? Should GTA games deliver fun stories or should they focus on the grim realities of life?