Players will be able to execute more than 100 hacks

Mar 28, 2014 00:46 GMT  ·  By

The development team at Ubisoft working on Watch Dogs is delivering a new trailer for the delayed title, called Welcome to Chicago, which is designed to show gamers the complex game world that they will be able to explore and interact with.

The company is also ready to offer more information on the core mechanics of the game and the various innovative features that it will offer.

Ubisoft says that Watch Dogs will include real-time day and night cycles, with no scripted time of day, and that the weather in the title is also entirely dynamic, with various degrees of intensity for each phenomenon.

The company adds that, "Every NPC has unique qualities that distinguish him or her from others in the game. There are over 3000 character kits and an almost infinite amount of unique profiler possibilities."

The number of characters that a player can interact with in the future version of Chicago will depend on a variety of factors, including time, weather and events elsewhere in the world.

The developer adds, "The downtown core of Chicago is also a busier area with lots more citizens than a more industrial region, for example. Our main goal was to ensure that the world feels as alive as you’d expect in a major city like Chicago. And of course, the next gen consoles allow us to place more NPCs in the world than we’ve ever been able to do in current gen consoles."

Ubisoft claims that all NPCs in Watch Dogs can be hacked as long as gamers manage to get access to their profile and other data.

The total number of hacks will be over 100 and gamers will have to be dedicated to use them all.

Chicago will include six different districts, each of them with its own personality and its own set of characters and events.

The studio also says that the game will include 75 vehicles for gamers to drive around, ranging from SUVs to luxury cars and speed base vehicles.

Watch Dogs is an open world experience that will explore themes associated with surveillance and with hacking, while striving to offer a mix of core mechanics.

The title was initially set to be launched at the same time as the Xbox One and the PlayStation 4, but was delayed by Ubisoft in order to give developers more time to polish the experience and make sure that it realizes its full potential.