Developer inXile Entertainment is done working on content and is now stomping bugs

May 12, 2014 07:48 GMT  ·  By

The latest update from inXile Entertainment, the developer behind the crowdfunded Wasteland 2, has just revealed that it intends to announce the official release date for the game sometime later this month.

After informing their Kickstarter backers that the game was almost finished back in February, the team has been hard at work polishing their creation and ironing out all the kinks and thousands of bugs reported during Wasteland 2's beta testing period.

In an earlier update, inXile revealed that it was envious of the way big developers such as id Software or Blizzard were always able to pull out the "when it's done" card whenever they were asked about a prospective release date, as usually there is a direct correlation between the time spent working on a title and the level of quality in the final build.

Now, the developers reveal that they are done with the content and are now working exclusively on fixing bugs, which is right on schedule with what they outlined during February.

The company also points out to a crowdsourced localization initiative meant to translate Wasteland 2 into other languages, apart from the seven the game will be available in at launch.

When the fans should have done the bulk of the work, the content will be handed over to professional editors, who will do their job of editing and checking the material for consistency in order to provide the best possible experience, in line with the other localized editions.

In case you're wondering, the languages that Wasteland 2 will ship in are: English, French, German, Italian, Spanish, Polish and Russian.

Wasteland 2 aims to offer a part-based role-playing and tactics experience set in a post-apocalyptic world, with a rich open world to explore, and a complex character progression system, allowing players to tackle the game's quests and other challenges from a multitude of perspectives.

The game started as a pet project of the makers of the legendary 1988 role-playing game Wasteland, the predecessor of the Fallout series, and is intended as a fully modernized sequel of the classic game.

In many ways, the original Wasteland provided the innovations that lead to modern role-playing games' complexity, being the first game to feature moral choices and to present players with the ramifications of their actions, and to have a different approach to the one-key-for-one-lock style of solving puzzles.

inXile is also working on Torment: Tides of Numenera, another crowdfunded game that aims to deliver a rich role-playing experience set in the fantasy setting of Numenera, Monte Cook's tabletop RPG universe.

Wasteland 2 will come to PC, Mac and Linux, with the official release date to be disclosed before May 31, so stay tuned.