Developers need to find partners who can deliver quality

Oct 18, 2011 19:01 GMT  ·  By

The developers at Irrational Games have confirmed that the PlayStation Vita based version of BioShock Infinite will be different from the one delivered on home consoles and that some parts of the game could be outsourced.

Ken Levine, who is the leader of the Irrational Team working on BioShock Infinite, has told Joystiq that the resources allocated are always stretched and that,. “We have a Metacritic average of something like 88 or 89 percent. And the way you do that is you’re very careful with your bets. We made that bet and now we’re very carefully proceeding to make sure that it’s a game that stands tall within the franchise.”

Keeping the review scores up can only be done by hiring or working with very good developers, which are harder and harder to find.

When speaking directly about the PlayStation Vita based BioShock experience he is thinking about Levine added, It has to sort of have its own voice in the franchise. If it just feels like a quieter voice in the franchise, I don’t think that works. For us. I think there’s room for every kind of game and every kind of approach. But just for what we do, I’d rather do something that’s an experiment and that’s a little different. And is unique for the franchise.”

Irrational Games has found great success with the BioShock series, which mixes a number of innovation linked to the first person shooter mechanics with interesting narratives and unique settings.

The second game in the series was developed by another 2K studio, meaning that Levine and his team had the time to dream up the idea of Columbia, the flying city that will be explored in Infinite, with the player working alongside the unique character that is the superpowered Elizabeth.

Both the Vita and the home console BioShock should arrive during 2012.