Jun 22, 2011 09:46 GMT  ·  By

A number of developers who have worked on the L.A. Noire mix between action and adventure have claimed that despite the hard work they put in towards the development of the game the higher ups at Team Bondi have failed to acknowledge their efforts.

L.A. Noire has been in development for a long time, by some reports more than seven years, and the final credits section of the released video game failed to include more than 100 of them.

A special website has been put up to recognize their contribution.

Now a number of developers that were not named spoke to the Sydney Morning Herald and said that their work on L.A. Noire has still not been credited even though they were putting in a lot of time and effort in order to make the game as good as it might be.

One former employee claims that the leaders of Team Bondi made it clear to employees that they needed to stay with the company until L.A. Noire was shipped in order to get any recognition.

Another developer has claimed that when leaving the company, “I felt as though my sanity depended on it.”

He says the average work day was 10 to 12 hours long and that there were no free weekends and went on to describe the working space at Team Bondi as “an inflexible and virtually praise-free environment.”

He says that he is happy that L.A. Noire is a success for Team Bondi and Rockstar and that it has pushed the Australian video games industry forward but that a price has been paid by those working on the game and that the world needs to know about it.

Team Bondi has not responded to the allegations from the unnamed former employees.

L.A. Noire managed to be the best selling title for the month of May in the United States.