A dedicated multiplayer team is one result of this reorganization

May 31, 2010 09:46 GMT  ·  By

Treyarch's boss, Mark Lamia, has recently given an interview for CVG, where he stated that his company was now developing only Call of Duty games. “Treyarch is a 100 percent Call of Duty studio - and it has been for a long time now, long before any of [the Infinity Ward] events occurred,” Lamia declared, dispelling the rumors that Activision has made Treyarch an exclusive Call of Duty developer only after the messy departure of Vince Zampella and Jason West from Infinity Ward.

“We focused all of our efforts on creating the best Call of Duty game we possibly can and what that meant is not working on anything else. We are a multiple team studio and focusing on Call of Duty and Call of Duty gameplay meant focusing all of our teams on that,” Lamia went on to say. This entails that Treyarch now has a team especially dedicated to developing the multiplayer component of its titles, something that was not possible before.

Along with Call of Duty games, Treyarch worked in the past on various Spider-Man installments, sports titles and the recent James Bond movie adaptation, Quantum of Solace. This has translated into less impressive Call of Duty shooters, even more so when compared with what Infinity Ward put out. Call of Duty: World at War is considered Treyarch’s best CoD game until now and has proven that, given the time and resources, the developer might be able to fill Infinity Ward's shoes, something that is not an easy task for any development team.

Call of Duty: Black Ops is its latest game and has been called by Lamia a creative risk. He also declared that Treyarch was focusing on gameplay diversity and on conveying strong emotions. He added that it was very lucky to work on such an unexplored period in the history of warfare. Black Ops takes place during the Cold War and tries to capture the spirit of the secret warfare going on at that time. Players will mostly take part in spectacular deniable operations behind the enemy lines, with levels and weapons designed according to advice taken from U.S. Special Operations veterans.