The game is heavily influenced by the classics, Quake and Unreal Tournamnet

Aug 5, 2014 09:12 GMT  ·  By

Toxikk aims to position itself as a classic first-person shooter that is going back to the roots of the genre, and its debut trailer is attempting to showcase just what made the genre so great back when rocket jumps were still legal.

The game is attempting to deliver a raw experience that is fair for everyone, doing away with classes, leveling, weapon upgrades, cover systems, automatic health regeneration, magazine reload and iron sight aiming, delivering the same crazy action that made Unreal Tournament and Quake the legends they are today.

Toxikk will let you use double jumps, pick up boosters and infinite weapons, and will come packed with a variety of multiplayer maps that are meant to promote and accommodate a variety of different playstyles.

The bigger maps even feature different vehicles that players can make use of in order to wreak havoc on the battlefield.

"Designed as a spiritual successor to the fast paced arena shooters of the late 90s and early 2ks. There is no leveling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming," the game's website reads.

Developer Reakktor Studios is also not too keen on the free-to-play gaming trend that several multiplayer shooters have embraced lately, as paid-for unlocks and upgrades contradict the idea of classic arena-based first-person shooter action.

"Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive," the developers explain.

Player equality is a pretty important thing to the makers of Toxikk, as they believe that a true arena FPS needs to offer all player characters equal stats and access to weapons, and the individual skill of a player should be the only deciding factor of victory or defeat.

The upcoming shooter's maps will come in two flavors, classic, featuring eight players in a small-scale setting, and massive, which will accommodate up to sixteen players simultaneously, and will also include exclusive vehicles.

The developers plan to offer free access to an SDK to the community, in order for interested gamers to create custom maps, characters and skins, and share them for free with the rest of the players.

The title will be PC exclusive, with no current plans to port the game to any other platform. Reakktor Studios is a self-financed independent studio, and it intends to bring the game to Steam Early Access toward the end of 2014, to begin beta testing.