Games will need to plan ahead to affect enemies

Dec 3, 2014 07:05 GMT  ·  By

Total War: Attila is set to be launched in the middle of February and the development team at The Creative Assembly is aiming to offer more details about its new title by that point, explaining exactly what kind of improvements gamers who have played the previous Rome II can expect to see in the new strategy experience.

In a new diary for the title, the company explains that feedback from the community has been crucial when it comes to the way diplomacy and agents were revamped.

One big new feature is the reintroduction of marriage to Total War: Attila, with gamers now able to use their daughters as bargaining chips in the most important diplomatic deals, especially those aimed at putting an end to big wars or creating very strong alliances.

The Creative Assembly states, “Marriage will feed back into the Family Tree system, as outlined in the first Attila Spotlight video, which will show who in your family is tied to which faction via marriage, and whether anyone in your family tree is from another faction via marriage. This is important in telling which general is tying you to whom, and whether or not their continued survival is integral to relations with others.”

Agents are also significantly changed in Total War: Attila

The new Creative Assembly title will place more restrictions on agents when a campaign starts and gamers will have to try and level them up to become proficient at some tasks as they gain more experience.

The priest, the spy, and the champion will have different skill sets and will be unable to tackle the same targets even when they become very powerful.

The priest is designed to act in local provinces, improving conditions or making sure that enemies do not subvert them in any way, while the spy is focused on enemy armies and agents.

The champions can deal with enemy characters and perform military training for the gamer’s armies.

Gamers will also have to make sure that they only use powerful agent actions, like assassinations of high level generals, when they are truly needed, because they can have a huge impact on diplomatic relations.

Total War: Attila will take place during the Dark Ages when waves of barbarians, displaced by the Huns, attack the already declining Roman Empire.

Elements like disease, fear, fire and climate change will have a bigger influence on the campaign, and the combat will be both more brutal and more challenging.

Total War: Attila (9 Images)

Better diplomacy in Total War: Attila
Redesigned agentsNew look
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