The game will also be delayed from the original December 2014 launch date

Apr 2, 2013 14:22 GMT  ·  By

The development team at inXile is delivering the first in-game trailer for its upcoming Torment: Tides of Numenera, showing the way the Unity engine will be used to create scenes in the video game.

This is the first time that the team has shown the actual video game in action, after delivering the first screenshot earlier, taken from an area called the Bloom.

inXile is also announcing a set of new stretch goals for Torment: Tides of Numenera, designed to increase fan interest and extract more contributions.

The team also announces that it will not be able to make the previously announced December 2014 launch date for the classic role-playing game, which will be delayed by a few months.

There are at the moment 3 more days during which fans can contribute to the Kickstarter for Torment: Tides of Numenera, which is way over its initial funding request.