The game was not pushed back in order to avoid bigger titles

May 22, 2012 14:39 GMT  ·  By

When the rebooted Tomb Raider was delayed into 2013, some members of the fan base expressed their concern over the direction of the game, but the development team working on the game says that they are only trying to increase the quality of the experience.

Darrell Gallagher, the leader of the Crystal Dynamics studio working on Tomb Raider, has said during the company podcast that, “Definitely that is not what happened. Making games is not a science, right? It’s very complex. In a lot of cases you’re doing things for the first time.

“You’re trying to break new ground with every game you try and make. So it’s not like you’re repeating the same old formula time and time again.”

He added, “For us it is really more about refining what we have, less about new features, less about ‘horribly wrong’ than just saying, hey, this is the natural evolution of what we once started, what we intended to do.”

Gallagher says that at the moment Tomb Raider is in a playable alpha state and that the development team has played it from the beginning to the end, even though not all the art assets and all the details are in place.

The vision of the Crystal Dynamics team is still there and they are not interested in rushing the process in order to deliver the game a few months earlier.

The developer also says that Tomb Raider is good enough to compete with the big launches of the fall season, from Call of Duty to Assassin’s Creed, and says that the delay is in no way designed to move the game into a more favorable slot.

Tomb Raider is now being prepared for launch on the PC, the Xbox 360 and the PlayStation 3 at some point during the first quarter of 2013.