No destruction in Respawn's multiplayer first-person shooter

Feb 11, 2014 04:18 GMT  ·  By

Respawn Entertainment has confirmed that Titanfall will not feature environment destruction or shooting through walls, as the studio didn't have time to implement such a mechanic.

First-person shooters nowadays pride themselves on environments that can be destroyed to some degree, with the biggest being Battlefield, which allows players to fully demolish buildings even in the multiplayer mode.

Titanfall, the upcoming online shooter from Respawn, won't feature such a mechanic, however, even though it makes a lot of sense, considering it has big guns and robots.

"No shooting through walls for this title. It'd take a fair bit of design work to do otherwise, especially with the power of the Titan weapons. From a realistic standpoint you would expect them to be the most effective at penetrating walls, but that would just make life suck for Pilots. Besides, there are other ways to root out campers," one of the Respawn developers revealed on the game's forums.

The studio has also emphasized that it didn't implement features just to equal certain competitors, so it didn't feel the need to bring bullet penetration or environment destruction just for the sake of having such a mechanic.

"Another title having a feature is not the bar by which we justify features. While I'm acutely aware of the benefits of bullet penetration in the tactical shooter genre, with the way this game plays I'm not sure what sort of design space it would really open up. It's certainly not a feature I find myself missing and I don't even think it qualifies as 'something we would definitely have done if we had the time.' No doubt we'll evaluate it further depending on our next project, but it's definitely not a no brainer."

Titanfall has already caused some debate when it confirmed that it will only support 12 players at a time, in 6v6 matches.