The Xbox360 version of the game is due on March 25 in North America and March 28 in Europe

Mar 14, 2014 17:46 GMT  ·  By

After Respawn Entertainment's Drew McCoy found himself stuck on a plane yesterday, he took the time to answer a few of the community's questions regarding the massive multiplayer online shooter Titanfall, making some very interesting reveals about the game's future.

We have already reported that the Titanfall devs are focused on improving performance over resolution on the Xbox One, with the studio's desire to improve the game to 1080p on the Xbox One being expressed prior to the game's launch, and not taking into consideration the live issues encountered.

The most interesting reveal was that Titanfall had actually had single-player content during the earlier stages of development, and that some single-player gameplay had been prototyped, but was eventually scrapped in favor of developing the multiplayer.

Additionally, the team was sure this was the right move and that no one would play it, as all the hype surrounding the game was related to its multiplayer content, which the team would be better served developing instead of wasting resources on single-player content.

"We prototyped a lot of things before settling on what you know as Titanfall. Some was SP focused. Our hearts led us to MP," Titanfall Producer Drew McCoy shared on Twitter.

Recalling other things that were tested during development but did not make the final cut, the producer also mentioned a rifle that, although sounding interesting, was most probably the cause for imbalance. As such, the team toyed with a variant of the Hemlok rifle that shot 3 rounds per shot, not a burst of three shots, but an actual multi-round shot, which was deemed overpowered and eventually removed.

He went on to say that the team had "lots of plans" for the future, but for the time being it was waiting to get feedback from players before making any commitments.

Aside from new game modes, he went into detail explaining that "tweaking and adjusting matchmaking and lobbies is an ongoing effort," and that the devs were "getting tons of great data on the backend to improve it" and were also looking into some reported issues with the game's chatting system.

Furthermore, the list of future improvements includes highlighting the names of players in your party with a different color, and McCoy revealed that some camos for weapons and titans were also considered, but people shouldn't put their hopes up yet.

Titanfall's Xbox 360 launch is due on March 25 in North America and March 28 in Europe, and McCoy concluded by expressing his full confidence in the team working on developing the Xbox 360 port.