The team wants to see them share stories after the battle

Feb 19, 2014 10:47 GMT  ·  By

Abbie Heppe, the community manager working on the upcoming Titanfall at Respawn Entertainment, says that the game will function as a story creation machine for its biggest fans because of its multiple mechanics and narrative threads.

She explains on the Major Nelson blog that, “one of the consistent things when people play, they come out of it and say, ‘So, I did this thing and then I did this other thing and then this cool thing happened!’ That's you building your own story within the story that we're giving you context for.”

Since Titanfall was announced, Respawn has explained that it wants to create a multiplayer experience that adopts many of the core elements of single player, but gives gamers complete freedom to act.

The shooter focuses on quick movement, fast thinking and solid use of the Titans that both teams can drop on the battlefield.

Respawn Entertainment has explained that it is limiting the number of players to six versus six in order to make sure that the battlefields do not become completely chaotic and allow gamers to use tactics and team work.

A beta has been running on both the Xbox One and the PC and allows the team to test the network infrastructure and the main mechanics and the fan community has so far appreciated the experience.

Launch will take place on March 11 in the United States and March 13 in Europe on the PC and the Xbox One.

The 360 version of the game has been delayed for two weeks in order to give the developers time to deal with higher than expected demand.

Respawn has no plans to offer any cross-platform play for its shooter.

Just before Titanfall is released, Microsoft plans to launch a firmware update for the Xbox One on March 4 that will change the core matchmaking system and the party feature.