Multiplayer battles are still about infantry combat

Aug 19, 2013 13:14 GMT  ·  By

Titanfall, the first game from developer Respawn Entertainment, is designed from the ground up to embrace the two types of combat possible in its multiplayer matches, as both pilots and Titans can go head to head or even one against the other in certain situations.

Titanfall is out next year and developer Respawn Entertainment impressed lots of players back at E3 2013 in June with the first gameplay demonstration of the multiplayer shooter.

Now, ahead of the game's second reveal at Gamescom 2013 this week, Respawn Designer Fairfax McCandlish talked with Edge about the general perspective of the game and how he and his art team wanted to make believable titans.

"Titanfall isn’t fantasy sci-fi," he said. "You look at it and you believe this stuff could be built. At Respawn we have art guys from Infinity Ward, new guys from art school, and even guys from Sony Santa Monica, and they put a tonne of research into it to make sure that these things could be built."

What's more, besides the general design, Titanfall was made to embrace combat in terms of infantry, even if on the same battlefield, small and agile pilots, as well as large and hulking titans, are going to appear.

"Our game is still infantry-based," he explained. "But it’s infantry on two different scales, so these maps are all carefully crafted to have all the strengths of a traditional shooter level, but with this scale disparity that you get between Titans and Pilots."

"If you’re a Pilot, we want you to feel you can turn the tide of a fight between two Titans, and if you spot a Titan looking the wrong way, you can scramble up the leg, rip off the panel and start tearing up the innards."

Titanfall is set to make its debut on the PC, Xbox One, and Xbox 360 next year.