The studio even sent its network engineers to Microsoft in order to monitor situations

Mar 15, 2014 00:26 GMT  ·  By

Respawn Entertainment has talked a bit about how the beta stage for Titanfall helped it anticipate quite a few problems with the game and even made it send engineers to Microsoft so that it could easily monitor the situation of the Azure cloud servers.

Titanfall was finally released this week for the PC and Xbox One platforms all around the world and developer Respawn has pretty much experienced a smooth launch, although there were a few problems with the Origin service on PC and the Xbox Live system on the Xbox One that prevented players from experiencing the first-person shooter.

While talking with GamesIndustry, Respawn Community Manager Abbie Heppe emphasized just how much the beta stage for Titanfall that took place in February helped the whole team spot some key issues and even talk with other companies, like graphics card makers, about improvements to their drivers.

"Doing beta was incredibly helpful because it let us get ahead of a lot of issues in a couple of ways. We did some fixes right after beta, we did a few little weapon balances as well," she said.

"And then from our side it let us look into things like people using a certain graphics card are going to have an issue, so let's proactively reach out to that company and let them know so that they can provide an update. So it let us get ahead of a lot of customer support issues as well which is really helpful."

What's more, in order to make sure that the game wouldn't experience any big issues at launch or in the days following that, Respawn sent quite a few of its network engineers to Microsoft, in order to easily monitor the game's performance on Xbox One and to ensure that the Azure cloud server infrastructure withstood the influx of new users.

"That said when it goes into the wild there's always things that you can't anticipate which is why we send our network engineers up to Microsoft. And while we're all sort of on high alert luckily things have been pretty smooth which is great and when they aren't we make sure that we provide those updates to the community right away so that people know we're working on it."

Titanfall is pretty much available worldwide for the PC and Xbox One platforms, but it will soon debut at the end of the month for the Xbox 360. On that console, it will go live on March 25, in North America, and March 28, in Europe.