Eight new playable character classes, all-new skill mastery and hundreds of weapons

Feb 14, 2007 14:30 GMT  ·  By

Titan Quest: Immortal Throne, the first expansion to the award-winning action RPG Titan Quest, has reached the gold master stage of development and is entering manufacturing. The game brings an all-new level of action to the franchise, with new quests, items and classes set within the richly-detailed underworld of Hades. Developed for PC, the game is scheduled to ship to retail outlets worldwide on March 5.

It basically transports the epic story from the swamps of the Mediterranean to the depths of Hades, featuring a rich, original storyline with more than 12 hours of single-player content per difficulty level. The game is worthy of the franchise's name, "...allowing players to delve deep into the Hades underworld," said Brian Sullivan, president and lead designer, Iron Lore Entertainment. "With a myriad of new class and skill combinations, and over a dozen hours of exciting story-driven content to explore, newcomers and die-hard fans alike will enjoy groundbreaking RPG action."

Gameplay is all about the all-new skill mastery that combines with existing masteries to form eight new playable character classes. Titan Quest: Immortal Throne also adds dozens of terrifying new monsters, hundreds of unique weapons and an additional 10 levels of character and skill development.

In Titan Quest, the predecessor players take the role of a hero and fight monsters in three ancient, mythological world settings including Sparta/Greece, Egypt and Silk Road/Asia featuring pretty good 3D visuals, unique treasures, fast gameplay, and a world editor for players to rapidly create their own custom worlds, mods, and quests. Think you're up to handling a sequel of all of that?