The team had a longer prototype process than usual

Jan 8, 2014 10:38 GMT  ·  By

Jean-Normand Bucci, the technical art director working on Thief, says that the development process for the coming reboot was not troubled in any way and that the team tried to create a solid product that would appeal to a variety of players.

The developer tells Game Informer that, “I have been in many different companies and many different projects and I don’t see what happened with Thief as being all that different from other games.”

He adds, “The advantage of an iterative process like this is that it brings new blood and fresh ideas and people to the project. I think that the team we have right now is the best team we could have to make the game we want to make.”

The initial prototyping process for Thief took somewhat longer than expected because some members of the team chose to leave in order to pursue their own projects.

At the same time, Eidos Montreal had to re-organize internally in order to make sure that it had the resources to deal with the creation of the new game.

Previously, Stephane D’Astous, the leader of the studio, has said that the media has blown the problems with the development of Thief out of proportion.

The biggest changes that have been made since the reboot has been announced include the elimination of the experience system for the main characters and tweaks to the ways in which Quick Time Events work.

The new Thief is a stealth-based experience that will maintain the core ideas of the series, while introducing some innovation to draw in modern players.

Gamers will now be able to escape when spotted and battle guards if they are cornered.

Thief is set to arrive on the PC, the PlayStation 3, the PS4, the Xbox 360 and the Xbox One towards the end of February.