No release date available

Sep 7, 2006 13:53 GMT  ·  By

AIseek has developed a dedicated processor for Artifical Intelligence in games. The Intia Processor works in conjunction with optimized titles to improve non-player character AI. The idea is that while physics accelerators make the graphics look more realistic, an AI chip will make the non player characters behave better.

Apparently, the chip can make low level AI tasks work 200 times faster than if the CPU had to do all the work. According to the company, with the acceleration, NPCs will be better at tasks like terrain analysis, line-of-sight sensory simulation, path finding, and even simple movement. In fact, AIseek guarantees that with its co-processor NPCs will always be able to find the optimal path in any title using the processor. Intia will enable developers to support much larger maps, including the possibility of dynamically changing maps that the NPCs could then adapt to. AIseek's hope is that use of Intia will result in the "creation of new game worlds that are based on large, rapidly changing environments."

AIseek is currently looking for developers to enable their titles to take advantage of the Intia AI accelerator. They will offer SDK for developers that will enable their titles to take advantage of the Intia AI accelerator.

However, there is nothing indicating when Intia will be shipping, when AIseek's SDK will be available to developers, or what type of hardware will be necessary to use it.