Check out some official info straight from CD Projekt Red

Jun 28, 2013 07:59 GMT  ·  By

The Witcher 3: Wild Hunt has just received some more official details from developer CD Projekt Red, this time with the studio sharing a wide array of details about the combat system in the new RPG, including Geralt's new abilities, powers, and moves.

The Witcher series impressed through its gritty combat system that, while a bit cumbersome at first, opened up into a stylish fighting experience.

Developer CD Projekt Red wants to further enhance the combat mechanic in The Witcher 3: Wild Hunt, allowing the protagonist, Geralt, access to all sorts of new moves, abilities, and powers.

Check out some of the most impressive highlights of the new mode in the list below, via AGB.

● Unlock new blocking moves, attacks and evasions, ● Discover ways to stun foes, ignite them and control their minds with enhanced witcher Signs, ● Poison their blades, set traps and blow their enemies to bits with bombs. ● When combined, these attacks kill more efficiently, challenging players to experiment, think creatively and devise new tactics. ● The number of attacks, parries and other combat moves has been greatly increased and rendered fluid with 96 new action sequences, compared to 20 in The Witcher 2. ● Three different sets of movement animations let Geralt adjust his stance to match the dangers he faces. ● Players enjoy complete control of Geralt in combat as there are no QTEs or scripted timing attacks. ● A new camera system, superior even to that utilized in the Xbox 360 version of The Witcher 2, shows fights in all their glory while keeping the focus on what the player needs to see. ● Geralt's character development visibly affects his behavior in combat: obtaining a Swordsman skill might increase attack animation speed, while a Mage ability could turn the Igni Sign into a torrent of blue flame. ● Each of the 80 monsters Geralt can encounter has its own habitat, strengths and weaknesses. ● Improved crowd AI means enemies communicate with each other in combat, coordinating their efforts to surround Geralt or deploy combo attacks. ● Monsters and other foes do not scale with the player: beasts that crush players with a single swipe at the outset become sword fodder by the game's end. ● Enemy morale shapes with their actions: opponents flee or fight more cautiously when scared, attack recklessly when desperate, and beg for mercy on their knees when defeat is inevitable. ● The environment is a factor in combat, and Geralt can use it to his advantage: he might destroy a hive to unleash an angry swarm of hornets on a foe, or cast the Aard Sign to bury a group of thugs beneath a toppled stack of barrels.

The Witcher 3: Wild Hunt is out in 2014 for PC, PS4, and Xbox 360.