25 years later, the game still has an enticing concept

Oct 9, 2009 07:14 GMT  ·  By

Archon is one of those games lost in the web of times past. It inspired plenty of other developers and helped give birth to brand-new releases, but even though bits and pieces of it can still be found in current titles, its name is lost in the endless history and few remember it. However, the concept behind the title is so good it just had to make a comeback, and although it may have taken 25 years, it seems Archon is returning to the PC.

In its updated form, the game will bring a brand-new multiplayer mode for up to four players with online leader boards and support, achievements and an HD resolution. A versus mode as well as an 8-bit format have also been added. This may look like a ridiculous idea, especially in a time where graphics are so important to a game, but anyone who was part of the birth of video games and was involved in the process 25 years ago is probably still fascinated with this world. Even those who didn't actually play Archon back in the day but have experience with games of similar age will still love the retro graphics.

The game will be developed by React Games and lead designer Brad Moss was able to share some information on it. "In bringing Archon to the PC we've really focused on maintaining the classic feel of the original game,” he said. "That said, there were aspects of the title that needed updating for the modern audience. For example, the addition of four players was never in the original, but it adds so much fun it feels like it always belonged there." Pre-orders for the game will kick off on October 15.

The return of the game to its roots was motivated by the success it had when it was brought to theiPhone this summer. Archon: Conquest is also under development by the company and has already been listed in the App Store. Archon was a strategy game that revolved around chess but with an action role-playing element. Each piece had its own characteristic, stats and specific weapon and attacks. When the enemy pieces were brought to the same square they would have to actually battle for the small patch of land. With individual abilities and attacks the outcome of the battle wasn't always obvious. Unlike chess, simply attacking wouldn't guarantee a win.