Two new MvM levels plus lots of big changes are now available for download

Nov 22, 2013 08:02 GMT  ·  By

The Team Fortress 2 Two Cities update is finally live for the popular online shooter, bringing new maps and a lot of changes to the upgrade mechanics of the game.

Team Fortress 2 came out many years ago and went free-to-play after a while in order to keep players coming back to the multiplayer shooter.

Now, Valve has deployed another one of its themed updates for the impressive online game, in the form of the Two Cities one, which brings two new maps for the cooperative Mann vs. Machine mode.

Besides the new levels, plenty of other changes are made by the new patch for classes like the Medic, the Soldier, or Heavy, as well as many other tweaks.

Check out the full changelog for the new patch below, via Steam.

Mann vs. Machine - Operation Two Cities - Two new maps: mvm_mannhattan and mvm_rottenburg - New advanced tour featuring four missions - Two extra Boot Camp-only missions - Added 14 new achievements - Tour of Duty badge levels are no longer limited to 200 - Players can earn a "Refund Upgrades" credit by collecting money during waves - The amount required is listed in the scoreboard, and varies per-mission - Any money collected – whether winning or losing – will count toward earning a credit - To redeem, visit an Upgrades station and click the "Refund Upgrades" button - Any money spent on buy-backs and Canteen charges will not be refunded

Detailed player performance stats added to the scoreboard

- Damage and Tank. Total damage done to Gray Mann's forces. - Healing. Direct healing done to other players. - Support. A composite value that reflects anything a player has done to help their team: - Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more. - Money. The amount each player has collected. - Players can inspect upgrades on teammates via the "Inspect" key ("I" by default) - Fixed the Romevision tank not animating

Medic

- Revive (no upgrade required) - Teammates leave behind a revive marker when they die - Target the marker with your medigun to revive them - Projectile Shield Upgrade - Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge. - Press ATTACK3 to activate when Energy meter is full (mouse3 by default) - While active: - Blocks all enemy projectiles - Damages enemies on touch - Mad Milk Syringes Upgrade - Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact - Healing Mastery Upgrade (previously two separate upgrades) - +25% heal rate per point - +25% revive rate per point - +25% self-regen rate per point - Overheal Expert Upgrade (previously two separate upgrades) - +25% more overheal per point - +50% duration per point - Canteen Specialist Upgrade - Shares canteen charge effects with heal target - +1 second charge duration per point - -10 canteen charge price per point

Soldier

- Rocket Specialist Upgrade - +15% rocket speed per point - On direct hits - Stuns target (duration increases per point) - +15% increased blast radius per point - No range-based falloff damage

Heavy

- Attack Projectiles Upgrade - Now has two levels - Level one is less effective than before - Level two is more effective than level one used to be - Price reduced from 600 to 400 per point - Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)

General

- Added a new community map cp_snakewater_final1 - Added new map stamp and strange filter to the Mann Co. Store - Added new achievements for Snakewater, Process, and Standin - Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened - about:blank should now be a legal URL and won't get blocked for MOTD - Fixed bots using the Phlogistinator being able to airblast enemies - Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on - Fixed a problem causing map stamp leaderboards to not update under certain circumstances

Weapons

Baby Face’s Blaster - Speed penalty changed to -10% (From -35%) - Boost is now only partially lost on air jumps instead of all jumps - Reduced Clip Size to 4 - Removed 40% more accurate attribute - Removed Damage Penalty attribute - Speed at max boost is same as before (520)

Amputator

- Added -20% damage penalty - Added +3 health per second when Weapon is Active bonus

Crusader’s Crossbow - Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance

Liberty

Launcher

- Added 25% reduced self damage from rocket jumps

Eyelander

- Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.

VR

Mode

- Now supports resolutions other than 1280x800 - Now supports cloning the main display (instead of using the Rift as an extended display) - Sharpness of the output has been significantly improved - Head-and-neck model has been fixed to remove unnecessary translation

The patch is already available for download via Steam, weighing in at 463.1MB.