Capcom wants to balance out its latest fighting game

May 1, 2012 07:04 GMT  ·  By

Capcom has confirmed that it’s going to release a new update for Street Fighter X Tekken which should eliminate some of the infinite combo moves that are pulled off by skilled players who know how to exploit the mechanics of the fighting game.

Street Fighter X Tekken appeared earlier this year for PS3 and Xbox 360 and, since then, Capcom has been working hard to keep the fighting experience as smooth and balanced as possible.

Quite a few patches have been released but a major update is now scheduled to appear in the middle of May, which should implement some serious changes to quite a few characters and their moves.

The main goal with this new patch is to eliminate the array of infinite combos that have been spotted by plenty of players which exploit the moves of certain characters in order to keep on registering attacks without interruption.

The first details about the update are available below, via Capcom, but expect some more changes to be made before its launch next month.

Kazuya Restand glitch infinite combo has been removed. Kuro cr.MP infinite has been removed. Xiaoyu QCB MP infinite has been removed. Pacman Hit back on LP and LK has been changed so infinite has been removed. Jin Chop Kick Glitch on mid air opponents has been fixed. When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now. Ogre Damage properties of cr.HP have been changed so follow ups are now not possible. Juri Senpusha's frames on block have been changed to below: L ver. stand block -5F M ver. stand block -10F M ver. crouch block -10F Shikusen causes opponents to be pushed back less far when blocked. Rufus Falcon Kick (dive kick) properties have been changed: Hurt box added to his feet and the move no longer crosses up easily. Frames on block have been modified to -4F Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents. M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally. Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly. Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch. Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed. Street Fighter X Tekken is already out for PS3 and Xbox 360 and will arrive for PC next month, and for PS Vita later this year.