The so-called 'game center' to build the core of the multiplayer infrastructure

Jul 23, 2007 14:42 GMT  ·  By

An official report today reveals that Speedball 2 will feature dedicated servers for its fast paced online-gaming. In contrast to other games of the genre, Frogster (publisher) and Kylotonn (developer) will bring the central server systems online along with the release. What's notable is that Speedball 2 will avoid client lags for players with slower connections, which are regarded as a significant disadvantage particularly in e-sport competitions. So basically, you'll be getting professional online-gaming of the highest level possible.

Whether it's LAN or Internet, multiplayer-fans will throw themselves into the toughest Speedball battles ever. The so-called "game center" is said to build the core of the multiplayer infrastructure. This ambitious gaming platform provides access to worldwide online matches and tournaments. Players even place their own clan and player profile on the portal. With miscellaneous community tools and chat functions, they keep in touch with their buddies or challenge opponents to friendly or league matches.

In terms of customization (so to speak) Speedball 2 allows free styling of team and clan logos as well as individual design of suits of amour for each team. The remake of the computer games classic also features diverse management functions like the individual choice of players, their line-up and the tactical alignment of the team. I don't know how much you're going to like hearing this but, as the official report reads, to guarantee a fair competition, Speedball 2 will make use of anti-cheating-tools.

Oh well, I guess if you're one of those nerds who can't even get to the second level of a game without using infinite health and ammo, then the game is not for you. But you're not in that category, are you now? Care to know more about the game? Check out the official website right here and stay tuned for whatever may come up.