Gamers will do less exploration and will focus on action

Jul 2, 2012 08:31 GMT  ·  By

Sleeping Dogs, the United Front action title that started life as True Crime: Hong Kong, will not offer a very big game world, but the team working on it plans to pack it tight with content, always offering players something to do and see.

Mike Scupa, the leading design director working on Sleeping Dogs, has told the Official PlayStation Magazine that, “A large portion of our game takes place on foot and our driving is very action based.”

“We really wanted to focus on a very streamlined and gameplay centric world layout. We really tried to pack the island with many different kinds of stuff as possible. I think our size is fairly competitive with other open world titles,” he then went on to explain.

Jeff O’Connell, who is the senior executive producer on the gamer, added, “Your character is very powerful, an action hero where you can do all these things we didn’t want you to have to go too far to be able to do those things.”

The game world might be smaller than that seen in previous True Crime games or in the rival grand Theft Auto franchise from Rockstar, but the density of interesting content will be higher.

Sleeping Dogs will put the player in the role of Detective Wei Shen, a police officer from San Francisco who is sent to help the force in Honk Kong deal with the Triads by going undercover.

Players will have to deal with a number of complex situations, balancing their ability to gain the trust of the crime syndicate with the need to protect civilians and stay clear of major criminal activity.

The game will use an open-world structure and a third-person perspective.

Sleeping Dogs will be launched on the PC, the PlayStation 3 and the Xbox 360 on August 14 in North America and three days later in Europe.