With an entirely enhanced combat system

Aug 31, 2005 19:24 GMT  ·  By

After announcing the release of "Savage: The Battle for Newerth.", S2 Games spoke about "Savage 2: A Tortured Soul". This sequel will be released in the summer of 2006 and it will feature the same style of beautiful, expansive environments that truly immersed players in the critically acclaimed original.

Like the original "Savage," "Savage 2" is a truly unique gaming experience that enables the player to opt for either the fast-paced, run-and-gun action of a FPS or the more cerebral and tactical planning of a RTS (playing as a Commander).

With the creation of a new gameplay genre, the RTSS, the original "Savage" expertly redefined the first-person shooter and real-time strategy genres by combining elements of both into one cohesive experience. "Savage 2: A Tortured Soul" will preserve all of what made "Savage" a hit while continuing to deliver bleeding-edge innovation to the gaming audience.

However, an entirely enhanced combat system, animation features, and gameplay elements will catapult "Savage 2" light years beyond its prequel.

Gameplay will be greatly superior, as well, due to a vastly improved melee system; an enhanced, officer-based battle grouping system; 20-unit, class-based system; FPS fast-action-paced gameplay for certain types of characters, third-person RPG, slower-paced gameplay for others; better items with more RPG elements; and an improved spell-casting system.

The game will also feature a comprehensive single-player tutorial/training - something that many "Savage" fans requested, and S2 Games feels is necessary in order to shorten the learning curve of a detailed game such as this.

From the same core team that conceptualized and created "Savage," "Savage 2: A Tortured Soul" will transport PC gamers to the next level in multiplayer gaming. The sequel will feature enhanced character models; higher quality animations; bump mapping; realistic, reflective water effects; dynamic shadows; point lighting; and an enhanced particle/spell effect system.

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