The game is set to prioritize skill over speed when creating matches

Apr 8, 2014 07:12 GMT  ·  By

The development team at Respawn Entertainment has announced that it has reduced the effects of the changes that it has recently made to the matchmaking system of its Titanfall first-person shooter in order to improve the overall experience of the player community.

The company has not offered too many details on the changes that have been made and explained them via a rather laconic message posted on Twitter.

It seems that Respawn is keen to make sure that gamers have access to a wide range of open games in Titanfall, while they work out the initial kinks in the new matchmaking system and will then revert the current reduction.

Via a significant game update, the development team has changed the core mechanics in order to prioritize skill balance over speed when matches are being created.

The initial move was prompted by comments from the community that teams tended to be static, and the update was supposed to make Titanfall a more varied experience.

It is unclear how many players have been unable to find a match to join since the new matchmaking process was implemented, but disparate reports have appeared on the official forums since the changes were implemented.

Titanfall has been offered on both the Xbox One and the PC since March and gamers are set to be able to also play it on the Xbox 360 starting today in the United States and on April 11 in Europe.

The multiplayer nature of the first-person shooter means that the development team at Respawn Entertainment needs to move fast to deal with any issues that the community signals in order to make sure that they stay loyal to the experience in the long term.

The studio has already promised that it will deliver constant updates for Titanfall in order to introduce new features, including the much-awaited private matches, and to keep the overall experience as balanced as possible.

At the same time, publisher Electronic Arts has announced a Season Pass for the video game, which guarantees players access to three downloadable content packs that will be launched all through 2014 and have been confirmed to include new maps.

Titanfall was promoted a lot by Microsoft, which sees the title as a way for the Xbox One to close the sales gap that the rival PlayStation 4 from Sony has opened up since the two devices were launched in November 2013.