The shooter genre has been stagnant for too long, gamers want it to evolve

Oct 23, 2013 09:43 GMT  ·  By

Drew McCoy, a producer working on Titanfall, says that the new first-person shooter coming from Respawn Entertainment needs to be at the same time perfect and innovative in order to combat the overall stagnation associated with the genre.

The developer is quoted by VG247 as saying that, “I think the last few years, games have stagnated a lot. People are holding back their new, big ideas. Gamers feel that. They know that. They’re waiting. All they want is that next awesome thing to grab on to.”

McCoy is a little ambiguous, but he seems to be referring to big shooter series like Call of Duty, on which some Respawn developers used to work, and the rival Battlefield from DICE.

He adds, “Especially when we came out of E3 with that sort of great response. We came out of there really excited, but also realizing, ‘Oh man, we can’t drop the ball on this’. This has to be perfect.”

Since it was first shown to players, Titanfall has picked up a number of awards and has created a solid fan base even if there are more than 5 months until it is officially available.

The game aims to mix players who move on foot, like in traditional shooters, with pilots who are able to control Titans, giant mechs that can both deliver and absorb a lot of firepower.

The entire experience is built around vertical movement and tactics that are developed on the spot, reaching to the dynamics of the battlefield.

Respawn is also planning to integrate story moments in the multiplayer battles and include social tools that will allow players to interact and function as a unit.

Titanfall will be launched on the Xbox One, the 360 and the PC, on March 11 of 2014, in North America and three days later in Europe.