Finally some details about the game

Oct 6, 2008 23:01 GMT  ·  By

You might know Remedy Entertainment as the creators of the hit shooter Max Payne. After claiming that the game made huge profits, it announced that a new title would be under development, called Alan Wake; since then, nothing has been heard of the Finnish developer. Nothing until recently, as with the launch of the Max Payne movie in Finland, the company showcased a trailer of the much awaited title in cinema theaters.

Now, the owner of the Alan Wake IP (Intellectual Property), Sam Lake, discussed the eagerly anticipated game with they guys from 1Up. Speaking about the game, this is what he had to say, “The game is a psychological action thriller, and as such, everything revolves around the mind of the main character -- the things that lurk in the depths of his subconscious mind. How an artist transports what's inside him, in this case his fears, to the outside world through his art. We think of Alan Wake as Alan Wake season one; the game is the DVD box of a season of a television series turned into a videogame. The experience is divided into episodes with cliffhanger endings and there is a supporting cast of characters around Wake himself”.

So, it looks like we might be in for episodic content for this title. He also revealed some very interesting facts about the Max Payne development, which many consider to be hints that the end of the creation process is in sight.

“With the first Max Payne, we were only a couple of months from the release when the bullet-time found its final form. We always knew we wanted something like that in the game, but we went though many different iterations until we found the final design. Alan Wake remains true to the original vision of the game, but we are still fine-tuning different elements, making sure that this will be a best possible realization of that vision.”

It definitely sounds promising, but although the wait has gotten on people's nerves, we really shouldn’t be rushing the developers. In the end, it's for our own good that they don't shorten the development process and release a faulty game filled with glitches or bugs, which would only spoil the gaming experience.