The game is still set to arrive on the Xbox One in 2016

Jun 3, 2015 23:54 GMT  ·  By

The chief executive officer of Remedy Entertainment, Matias Myllyrinne, has just announced that he is quitting the studio after a long career, while also making it clear that the development of the current Quantum Break project is not affected in any way.

In an official announcement, the CEO explains that he appreciates the time he has spent with the company and that he is currently planning to become a developer at Wargaming, working on the World Of Tanks experience.

He also explains that Quantum Break is at the moment on track for a 2016 launch and that the delay associated with the game was linked to a change in strategy and not with issues related to the core ideas that power the title.

Myllyrinne states, "Every project has a lifecycle and this one is past the hard inflection points. It looks great and is coming together nicely on schedule. We moved the project out to 2016 to avoid some of the holiday rush in the market and within Microsoft’s portfolio."

This fall, the Xbox One will get access to Halo 5: Guardians and the shift to next year gives the Remedy-created video game more chances to gain a wider audience.

Markus Maki will become the new chief executive officer of Remedy.

The company has promised that more information about the title will be offered in the coming months.

Quantum Break will mix video game and TV series elements

The Remedy project is an ambitious one because it aims to deliver a lot of narrative in the live-action series that takes place in the same world, while using the actual game to allow the community to make important decisions about the world.

Quantum Break will be played from a third-person perspective and will feature a full cover system, with players also able to use time manipulation powers in order to modify the environment around them.

The title was first shown in 2014 and has since then been delayed a few times.

Apparently, the technology included in the Xbox One will allow Remedy to realize its initial vision for the video game.

Theoretical physicists have been working with the development team to make sure that Quantum Break tackles the problem of time manipulation in a realistic manner.